3D
Filed under: sketches
float a, b, c;
void setup() {
a = b = c = 4.0;
size(400, 400, P3D);
frameRate(30);
}
void draw() {
background(200);
ambientLight(102, 102, 102);
lightSpecular(204, 204, 204);
directionalLight(102, 102, 102, 0, 0, -1);
specular(255, 255, 255);
shininess(3.0);
pushMatrix();
translate(width/2, height/2);
rotateY(mouseX * 0.02);
rotateZ(mouseY * 0.02);
scale(20);
stroke(0);
noStroke();
translate(1, 3);
box(3);
translate(-1,3);
sphere(2);
beginShape(TRIANGLES);
fill(128);
vertex(a, b, c);
vertex(a, -b, c);
vertex(a, -b, -c);
vertex(a, -b, -c);
vertex(a, -b, c);
vertex(-a, b, -c);
vertex(-a, b, -c);
vertex(a, -b, c);
vertex(a, b, c);
vertex(a, b, c);
vertex(a, -b, -c);
vertex(-a, b, -c);
endShape(CLOSE);
popMatrix();
changeValues();
}
void changeValues() {
switch(int(random(0, 3))) {
case 0: a+= 0.01;
break;
case 1: b+= 0.02;
break;
case 2: c+= 0.03;
break;
}
}
bene posted on May 4th, 2008
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